Games

Through my masters degree at the IT-University in Copenhagen I've been working on some really interesting games projects, showcased on this page. Besides game design, most of them features sound design and music by me.
New addition: Dragonhaven (Slots)

Slots
Roles: Game Designer, Product Owner
DRAGONHAVEN
Dragonhaven is the first of it's kind: A CCG-inspired slot machine, set in a fantasy universe filled with dragons, ancient rune magic, and grand vistas!
Original design and concept by me, drawn by Line Beinkamp, and built by a fantastic team at Omnigame.

Seen on pip.dk
Omnigame APS
My other work as product owner and game designer at Omnigame (pip.dk) include:
Maiden Voyage
Fruits!
Legend of the Four Symbols (TBA)
... and design work on many other games

Phlake Phussball
Roles: Game Designer, Composer
PHLAKE IT 'TILL YOU MAKE IT
Working with the danish band Phlake, I created a pixel-art homage to a popular webgame we played in our childhood: Slime Soccer.


In Phlake Phussball, players take on the role as either 'Wads.png' or 'Prodouchebag', trying to beat the AI, 'Mercedes the Virus', to gain access to (at the time) Phlake's new single.

Created by Mikkel Juul Jensen, Kasper C. Hansen, and Sara Bøgh
The Navigator
Roles: Game Director, Composer, Game Designer
ITU Game Project
The Navigator was made by a small team at the ITU in what amounts to 30 working days. I pitched the initial idea and lead the production of the game.
Hexagons
Roles: Game Designer, Programmer, Sound Designer, Composer
Master's Thesis
Hexagons is a small prototype I made solo as part of my master's thesis about adaptive music in games. The game features a soundtrack that changes according to which moves the players must take to clear the puzzle, along with various other parameters.
Rapid Prototyping
Roles: Game Designer, Sound Designer
World of Rocks
World of Rocks is a Game World Design exercise, circling around a smallworld planet inhabited by rock humanoids.The world/game features a small adaptive soundtrack, that will change melody and instruments as the player moves through the different areas and biomes of the world.
(Sound design, Music)

Click to download
PRISON BREAK
Prison Break is a prototype designed around the concept of annoying its players the most. It's a two player game played used Nintendo Switch controllers, where each level have the player fighting to figure out the control scheme, and the correct orientation of the controller itself.
(Game design)
Ultimate Pong
An explorative prototype that toyed with changing the base rules and mechanics of the classic arcade game, through new abilities and power-ups drafted before playing.
(Game design)
Play Design
AAAAH!
A crude infinite runner style prototype, where the player must shout into a microphone to jump and fly over obstacles.
(Game design)
Playful Tickets
Playful Tickets is a AR experience that turns concerts tickets into play objects. Each concert ticket contains an instrument or track, which will seamlessly integrate with the music of other tickets when entering the view of the camera.
Titanic XR-3000
Titanic XR-3000 is a playful VR experience where the player must try to avoid collision solely via voice commands, guided by the spaceship's stern AI, J.A.C.
Hans Zimmer Soundtrack Creator
The Hans Zimmer Soundtrack Creator is a small program I made in Processing, that puts the power of german cinematic melancholy into the hands of everyone.